Thursday 26 April 2012

Udk Today (19/4/12)

Today In class I did many things. Firstly I created a to do list. Padraig wrote up all the things that were mandatory for our game. I took down all the things I had not got and made sure I would do them over the next few weeks. The first thing I had to do was create particle effects. I added a fire particle effect to my houses and duplicated it. I then resized the flame and rotated it to create a variety of fires. Next I had to create physics effects. First we watched a few tutorials and then we started to make them. I learned about K-Actors. These are meshes that can be shot and moved. I learned about cloth, I wanted to use this in my game. I created the cloth material an followed the steps in the game. A problem arose when UDK said it would have no shdow. I fixed this in the properties. Next I learned about soft bodies. This was a jelly like substance that can be used in my game. I did not add this in although I might use it for mud another day. Another thing I had to do was to create an intro scene. I watched the tutorials first and then started to make one. I wanted to make a scene that would show off the level and then zoom to the character. I first created a new matinee. Then I used the lock too tool to lock to the camera and postion it where I wanted it for the first frame. I created a new camera track in the matinee. I then created my sequence using key frames and moving the camera. Below is the code for the camera scene.
The last thing I done today was was create announcements. I was going to put my game in the exhibition so i created text announcements to tell the player what to do.

Thursday 29 March 2012

Logo

I finished my Logo for my 3d Game. I made it using vector graphics in photoshop. During the creation of this Logo I had to keep the design process in mind aswell as the 5 principles of logo design. They are: Simplicity, Versatility, Memorable, Timeless and Appropriate.

I created my logo using text and the line tool aswell as add, remove and convert anchor point tools. I created it in black and white and then made 4 colour variations. They are all pictured below.





Thursday 22 March 2012

UDK today

Today in UDK I learned how to create a number of enemies. The first step in this process was to create a number or world variables for 'origins' 'destinations' and 'bots'. I watched Many 3 tutorials showing me how to create numorous enemies. I created many pathnodes through out my level to use as origins and destinations for My bots to spawn and go to.

There Is a lot of code in this process and it is easier to expalain it with pictures.

Making Sounds in UDK

Thismorning in UDK I learned how to add sounds to my game. I started by using the sounds already in the content browser. I changed the sound cues to ambient and placed them where I wanted. I added a water sound near the river In my game. I added an engine sound to the generaters I am using to explain how the town has lights and electricity. Next i had to make wind. I first created a new sound cue in the content browser. I then selected an air sound to use. I added it to the editer. I went back to the content browser and searched for Murmur. I selected a few murmurs. I then went back to the soundcue editer I added them in with a random block too. Next I added a looping effect to both of the sounds. I added a delay block in between the murmurs and the looping. I set the delay to 2 - 7 seconds. Next I added a mixer and an attenuation block. I then conected up all the wires and this created the perfect spookywind sound I wanted for my game. I went back to the attenuation and set the max radius to 5000. The wind can now bea heard in nearly all of mny level.

below is an image of the code used for the created soundcue.

Thursday 15 March 2012

Udk Ui Scenes and 3rd person Camera

Today in UDK i learned hot to create a user interface scene using Scaleform GFX. The first part of this procedure was to install the gfx plugin to adobe flash. Next I set up 2 profiles one for scaleformgfx and one for scaleformgfxnodebug. Next i learned some rules about creating images for ui scenes. They must be png's, they must be a multiple of 2. I then learned that I must create the package and group first before Importing it to UDK. I then learned that the image used must be put into a folder of the same name as the .swf file. Next I learned that I had to change the properties to the image. I had to turn on allow smoothing, set compression to lossless then export for actionscript 2.0 and remove the extension from the identifyer.

I the n saved and published my scene and it was ready to be imported into udk. Here is an image of the code I used for the ui scene.


This code also shows how I set up my camera to 'behindview'

UDK Today (15/3/12)

Today in udk I Lerned many new things. Firstly I recapped on what i done last week and tried to fix some of the errors I had. Most of them were fixed by redoing the porcess. The first new thing Ilearned was how to make teleporters. I found it simple. All I needed was two locations to teleport between, two teleporters and put them in the correct position. I set the name in the first one teleport1 and the second one was c alled teleport2. I then set the target for each to the other one.

The next thing I learned today was to fracture static meshes so they cn be broken when shot.

This allows me to select how many chunks I wanted it to break into, support chunks and many more options.

The final thing I did today was fix my ladder I learned today that the arrow of the ladder volume must be pointing towards the wall of mesh i wanted to climb

Thursday 8 March 2012

Udk (8/3/12)

Today in udk I learned how to make a fade to black cut scene. This was done using Kismet and a simple Matinee. I made an end sequence using matinee. It makes the game fade to black. Here is an image of the code I used for this event.