Thursday 29 March 2012

Logo

I finished my Logo for my 3d Game. I made it using vector graphics in photoshop. During the creation of this Logo I had to keep the design process in mind aswell as the 5 principles of logo design. They are: Simplicity, Versatility, Memorable, Timeless and Appropriate.

I created my logo using text and the line tool aswell as add, remove and convert anchor point tools. I created it in black and white and then made 4 colour variations. They are all pictured below.





Thursday 22 March 2012

UDK today

Today in UDK I learned how to create a number of enemies. The first step in this process was to create a number or world variables for 'origins' 'destinations' and 'bots'. I watched Many 3 tutorials showing me how to create numorous enemies. I created many pathnodes through out my level to use as origins and destinations for My bots to spawn and go to.

There Is a lot of code in this process and it is easier to expalain it with pictures.

Making Sounds in UDK

Thismorning in UDK I learned how to add sounds to my game. I started by using the sounds already in the content browser. I changed the sound cues to ambient and placed them where I wanted. I added a water sound near the river In my game. I added an engine sound to the generaters I am using to explain how the town has lights and electricity. Next i had to make wind. I first created a new sound cue in the content browser. I then selected an air sound to use. I added it to the editer. I went back to the content browser and searched for Murmur. I selected a few murmurs. I then went back to the soundcue editer I added them in with a random block too. Next I added a looping effect to both of the sounds. I added a delay block in between the murmurs and the looping. I set the delay to 2 - 7 seconds. Next I added a mixer and an attenuation block. I then conected up all the wires and this created the perfect spookywind sound I wanted for my game. I went back to the attenuation and set the max radius to 5000. The wind can now bea heard in nearly all of mny level.

below is an image of the code used for the created soundcue.

Thursday 15 March 2012

Udk Ui Scenes and 3rd person Camera

Today in UDK i learned hot to create a user interface scene using Scaleform GFX. The first part of this procedure was to install the gfx plugin to adobe flash. Next I set up 2 profiles one for scaleformgfx and one for scaleformgfxnodebug. Next i learned some rules about creating images for ui scenes. They must be png's, they must be a multiple of 2. I then learned that I must create the package and group first before Importing it to UDK. I then learned that the image used must be put into a folder of the same name as the .swf file. Next I learned that I had to change the properties to the image. I had to turn on allow smoothing, set compression to lossless then export for actionscript 2.0 and remove the extension from the identifyer.

I the n saved and published my scene and it was ready to be imported into udk. Here is an image of the code I used for the ui scene.


This code also shows how I set up my camera to 'behindview'

UDK Today (15/3/12)

Today in udk I Lerned many new things. Firstly I recapped on what i done last week and tried to fix some of the errors I had. Most of them were fixed by redoing the porcess. The first new thing Ilearned was how to make teleporters. I found it simple. All I needed was two locations to teleport between, two teleporters and put them in the correct position. I set the name in the first one teleport1 and the second one was c alled teleport2. I then set the target for each to the other one.

The next thing I learned today was to fracture static meshes so they cn be broken when shot.

This allows me to select how many chunks I wanted it to break into, support chunks and many more options.

The final thing I did today was fix my ladder I learned today that the arrow of the ladder volume must be pointing towards the wall of mesh i wanted to climb

Thursday 8 March 2012

Udk (8/3/12)

Today in udk I learned how to make a fade to black cut scene. This was done using Kismet and a simple Matinee. I made an end sequence using matinee. It makes the game fade to black. Here is an image of the code I used for this event.

Udk (8/3/12)

Today I learned how to give My player lives. I added some more code into the same piece I used for the camera.

This images shows the code I used. It shows that a player starts with 5 lives. When A < B the player wont spawn again. I will come back to this at a later stage and add in an end sequence.

Udk today (8/3/13)

Today in udk I learned how to attach a camera to my player. It was done in kismet. First I had to add a camera actor. Then I opened udk and configured some blocks like so.

I made it so when the player spawns the camera attaches to the player. I then moved the camera angle so it was behing and above the player. This made my game in 3rd person view. Here is a picture of the in game camera angle.

I also learned about UI scenes in Udk today. i then learned that they have been depicated from the newer versions. So scenes will be made using flash and .swf files