Thursday 8 December 2011

3d Game Pitch (NoizeStorm)

This post is the pitch for my 3d Game 'NoizeStorm'


After an experiment in a russian lab fails. The victims of it escape. You play Wolf (no one knows his real name) Wolf fled to a forgotten Nepali town called 'Taboot' Here he has piece and quiet. Wolf decided to stay here because the monks liked to keep the town quiet and be one with nature. This suits him perfectly. The military and scientists have managed to locate you, they want to capture you to be used in war or killed.
This is a reference for the background setting of the game. Snowy Mountain Range

The enemies are from the russian military. They have deep russian accents and an evil feel about them. There are small medium and heavy enemies. Like in other games. The small move fast but die easy. The meduim are all rounded and the large do alot of damage but move slow.

You must fight off the enemies invading the town using whatever weapons you can find. You must also save the people of the town by bringing them to secure locations. You have an incredible sense of hearing, a side affect from the experiments. This can be used to your advantage against these enemies.

As you navigate through the village you will have to avoid hazards and obsticals while fighting enemies. Hazards like fire and falling rocks and ice. Obsticals like blocked roads and enemy traps.
Tibet

Architecture Reference


Continue to kill enemies to build your score the higher your score gets the harder the enemies will be. The objective is to try get the highest score. The longer you last the more you will learn about 'Wolf' through his horrible flashbacks

For every friendly you save they may reward you with score or weapons or other powerups.

The name noizestorm refers to the characters hearing and the stormy weather setting in the town.

Collect weapons, shoot enemies, save civillians, and escape Taboot. A list of things you will do to complete this epic first person shooter 'NoizeStorm'.

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