Thursday 15 December 2011

Today in UDK (15/12/11)

Today in udk we added Lightmass Importance volume to our 'worklights' this allowed us to create some really interesting shadows. We also added Immersive light for static lighting. This allowed our static lights to illuminate and light up the room. Next We added a spot light. This was done in the actor classes menu then spotlights.

Also today we added a sliging gate into the whole in the middle of the level. First we used the existing brush and edited it to extrude into the wall to make a groove for the gate.

we then inserted the static mesh into place.

Next we added a trigger to the gound beside the door. Then we used Kismet for the first time this was used to make a mtinee in the matinee we created the animation for the door to slide.

Here is the images of the gate, kismet and the matinee menu.


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