Thursday 9 February 2012

Doors in UDK

In UDK today I learned how to program a door to swing open (or move to the side or any other motion) It involoved using Kismet and a matinee.

First I had to add the door as an interp actor. and open kismet.

I added a matinee block, Double clicked it to open its sub editor. I added a new empty group.

In the new group I made a new movement track.

I pressed enter to add keyframes.

I moved the interp actor and created a trigger.

Select the trigger, go to kismet, rightclick and select new event using trigger_0 touch.

I connect touched to play and untouched to reverse and set max trigger count to 0

The door was ready to be opened and closed

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