Today In UDK we learned what many of the Light properties do. We learned how to add colour to the light, Change its brightness and how to make bounce shadows. I also took the time to move around my geometry and terrain so that terrain wasnt sticking through buildings.
I learned how to make fractureable static meshes. This means that the player can shoot the mesh and it will break into pieces there are many properties for this that I plan on implementing into my game.
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