Thursday 2 February 2012

Today in UDK (2/2/12)

Today I learned how to make fog and particle systems in my game. I made a dense fog allover my game level but set it so its not around the player. This gives a misty atmosphere and fits in with the mountainous setting. I learned to make some waterfall particle systems aswell as some explosions, slime and splashes.

I also added more buildings to my level, I added water and its volumes too.

Here is an image of my level so far.

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